![]() Even light cavalry would trade decently against the two in a 1v1 to starve out gold. Originally posted by mickeyjim2:It can be quite difficult to take on an Aztec army of Eagles and Jaguar Warriors since they cover each others weaknesses. Only particularly good against what is arguably the weakest unit class in the game: heavy infantry. Its defining strength (high melee armor) does little to mitigate the massive bonus damage from its main melee counters - Harberdiers and Heavy Camel Riders. ![]() A completely redundant alternative to Rattan Archers, the proper Vietnamese unique unit which does everything they do, better, and with none of the weaknesses. A cavalry archer, with none of the benefits of a cavalry archer. Extremely vulnerable to trash units and conversion middling damage output, expensive, and slow. Lots of upgrades in long matches, and easier to amass due to Kreposts. Powerful, versatile, and cannot be hard-countered by any single unit. Fast-moving (for infantry), ignores damage from and slaughters ranged units, and can be pumped out extremely fast. Very powerful and mobile raiding unit in early Castle Age with few/no upgrades, and evolves into a fairly tanky combat unit later on. Which unique units do you believe are the best and worst? Why? ![]()
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